Could Not Read Referenced Memory Totally Accurate Battlegrounds
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8th June 2018, 11:35 AM | #41 | |||||||||||
Junior Member Join Date: Jan 2017 Location: Deutschland Posts: 45 Reputation: 666 Points: three,104, Level: 5 Level up: 38%, 496 Points needed Activeness: 1.8% | Quote: Originally Posted by kappitalpride Stock-still, Unproblematic ESP if anyone wants -> Code: public Vector3 pPos; public Hip[] pLocal; private void Update() { pLocal = FindObjectsOfType<Hip>(); } public void OnGUI() { foreach (Hip player in this.pLocal) { this.pPos = Photographic camera.principal.WorldToScreenPoint(role player.transform.position); this.pPos.y = (float)Screen.height - this.pPos.y; if (this.pPos.z > 0f) { GUI.color = Color.green; GUI.Label(new Rect(this.pPos.x, this.pPos.y, 100f, 20f), "Thespian"); } } } Call FindObjectsOfType non every frame (Update) but limit information technology with a few seconds delay. This part is relatively ability consuming | |||||||||||
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eighth June 2018, 11:42 AM | #42 | |||||||||||
h4x0!two Bring together Date: May 2017 Posts: 114 Reputation: 1393 Points: four,711, Level: 7 Level up: 24%, 689 Points needed Activity: 7.three% | Quote: Originally Posted by ZeCjy Call FindObjectsOfType not every frame (Update) merely limit it with a few seconds filibuster. This part is relatively ability consuming Yeah I did, it was super laggy before adding a delay. Just wish I knew how to get localplayer checks/health/distance. brains too small xd | |||||||||||
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8th June 2018, 12:14 PM | #43 | |||||||||||
Junior Member Join Date: January 2017 Location: Deutschland Posts: 45 Reputation: 666 Points: 3,104, Level: 5 Level upward: 38%, 496 Points needed Activeness: 1.viii% | Quote: Originally Posted by kappitalpride Yes I did, it was super laggy before calculation a delay. Just wish I knew how to go localplayer checks/health/distance. brains likewise pocket-size xd localplayer is Player.localplayer Lawmaking: ((int)(caput.transform.position - Actor.localPlayer.m_head.transform.position).magnitude).ToString() Concluding edited by ZeCjy; eighth June 2018 at 02:00 PM. | |||||||||||
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9th June 2018, 11:31 AM | #44 | |||||||||||
Junior Member Join Date: Feb 2017 Location: Endless road Posts: 52 Reputation: 38 Points: iv,279, Level: half dozen Level up: 76%, 221 Points needed Activity: 5.2% | Quote: Originally Posted by Blankey Hello, That�s not a very efficient way to do it. You can just edit things in AssemblySharp.dll, I recall I someone post that already. Skillful luck Best, Yes, I know that, merely the person said that he wanted to know how to exercise information technology in CE | |||||||||||
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9th June 2018, 02:38 PM | #45 | |||||||||||
n00bie Join Date: October 2017 Posts: 15 Reputation: -141 Points: 2,748, Level: 4 Level up: 93%, 52 Points needed Activity: 2.9% | Just use Dnspy its not difficult lmao | |||||||||||
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tenth June 2018, 11:36 AM | #46 | |||||||||||
The Legendary Cheater Bring together Date: Jun 2010 Posts: 523 Reputation: 3202 Points: xiii,827, Level: 15 Level up: 17%, one,173 Points needed Activity: 2.one% | I patched mono.dll and followed all the Dnspy instructions only when I click get-go on Dnspy information technology says steam not initialized and when I click adhere to procedure information technology doesn't even detect it no thing what I attempt. | |||||||||||
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10th June 2018, 12:01 PM | #47 |
n00bie Join Date: Feb 2018 Posts: 1 Reputation: x | Quote: Originally Posted past kekgeburt Speedhack is possible with ce. Actually? how? O-o |
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10th June 2018, 12:04 PM | #48 | |||||||||||
n00bie Join Date: Apr 2015 Posts: ix Reputation: 10 Points: ii,427, Level: 4 Level up: 47%, 373 Points needed Activity: 12.five% | Quote: Originally Posted by drag I patched mono.dll and followed all the Dnspy instructions but when I click start on Dnspy information technology says steam not initialized and when I click attach to procedure it doesn't even find it no matter what I try. I think you demand to set an environment variable to specify which port the patched mono will listen on. | |||||||||||
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10th June 2018, 01:23 PM | #49 | |||||||||||
The Legendary Cheater Join Date: Jun 2010 Posts: 523 Reputation: 3202 Points: xiii,827, Level: 15 Level upwards: 17%, 1,173 Points needed Activeness: 2.1% | Quote: Originally Posted past ojman101 I recollect you need to set an environment variable to specify which port the patched mono will mind on. If the surround variable is missing, it will listen on port 55555. Only I tried the surroundings variables anyway and it changed nothing. I also executed everything as administrator and that did non work. It also doesn't matter if I am ingame or in the menu or anything it just doesn't find what to attach to. And I am using the correct 64bit everything and the right version 2017.3.0. Then I don't know what this problem is with Dnspy. | |||||||||||
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tenth June 2018, 01:xl PM | #50 | |||||||||||
n00bie Join Engagement: Apr 2015 Posts: nine Reputation: 10 Points: ii,427, Level: four Level up: 47%, 373 Points needed Activity: 12.v% | Quote: Originally Posted by drag If the environment variable is missing, it volition listen on port 55555. But I tried the surround variables anyhow and it changed nothing. I also executed everything every bit administrator and that did non piece of work. It also doesn't matter if I am ingame or in the menu or anything information technology but doesn't find what to attach to. And I am using the right 64bit everything and the right version 2017.3.0. So I don't know what this trouble is with Dnspy. You could try turning it into a debug build. | |||||||||||
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10th June 2018, 11:06 PM | #51 | |||||||||||
n00bie Join Engagement: Apr 2018 Posts: 2 Reputation: 1284 Points: 954, Level: ii Level up: 11%, 446 Points needed Activity: 0% | Quote: Originally Posted by hi you lot cunt Yes, I know that, but the person said that he wanted to know how to practice it in CE Hello again, Well, you tin can provide a better alternative (mayhap they did non know it existed). There is no harm in that x3 Best, | |||||||||||
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11th June 2018, 12:57 PM | #52 | |||||||||||
Junior Member Join Date: Jan 2017 Location: Germany Posts: 45 Reputation: 666 Points: iii,104, Level: v Level upward: 38%, 496 Points needed Activity: one.8% | Quote: Originally Posted by ojman101 You could try turning it into a debug build. I go loads of errors later changing the data files... @drag did you had success? | |||||||||||
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11th June 2018, 01:10 PM | #53 | |||||||||||
The Legendary Cheater Join Date: Jun 2010 Posts: 523 Reputation: 3202 Points: thirteen,827, Level: 15 Level upwardly: 17%, one,173 Points needed Activity: 2.1% | No success, the debug build gave me the aforementioned errors as you have. | |||||||||||
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11th June 2018, 04:51 PM | #54 | |||||||||||
decode Bring together Date: Mar 2013 Location: Spain Posts: 733 Reputation: 8276 Points: 24,748, Level: 22 Level up: 50%, 752 Points needed Activity: 2.viii% | Quote: Originally Posted by elevate I patched mono.dll and followed all the Dnspy instructions but when I click offset on Dnspy it says steam non initialized and when I click attach to process information technology doesn't even detect it no matter what I endeavour. add in the game folder the file "steam_appid.txt" that contains its steam app id (823130) | |||||||||||
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12th June 2018, 02:05 AM | #55 | |||||||||||
n00bie Join Date: Jun 2015 Posts: 3 Reputation: 10 Points: 2,169, Level: iv Level upwardly: 10%, 631 Points needed Activity: one.4% | Hullo, i couldnt find any tutorial or anything similair for dnspy I found the entried(afterwards a long long search, because apperently the search role, does not give me the codes that easily.) | |||||||||||
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