Could Not Read Referenced Memory Totally Accurate Battlegrounds

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    Old 8th June 2018, 11:35 AM #41

    ZeCjy

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    Quote:

    Originally Posted by kappitalpride View Post

    Stock-still,

    Unproblematic ESP if anyone wants ->

    Code:

                                      public Vector3 pPos;          public Hip[] pLocal;          private void Update()         {             pLocal = FindObjectsOfType<Hip>();         }          public void OnGUI()         {             foreach (Hip player in this.pLocal)             {                 this.pPos = Photographic camera.principal.WorldToScreenPoint(role player.transform.position);                 this.pPos.y = (float)Screen.height - this.pPos.y;                 if (this.pPos.z > 0f)                 {                     GUI.color = Color.green;                     GUI.Label(new Rect(this.pPos.x, this.pPos.y, 100f, 20f), "Thespian");                 }             }         }

    Call FindObjectsOfType non every frame (Update) but limit information technology with a few seconds delay. This part is relatively ability consuming

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    Old eighth June 2018, 11:42 AM #42

    kappitalpride

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    Quote:

    Originally Posted by ZeCjy View Post

    Call FindObjectsOfType not every frame (Update) merely limit it with a few seconds filibuster. This part is relatively ability consuming

    Yeah I did, it was super laggy before adding a delay.

    Just wish I knew how to get localplayer checks/health/distance. brains too small xd

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    Old 8th June 2018, 12:14 PM #43

    ZeCjy

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    Quote:

    Originally Posted by kappitalpride View Post

    Yes I did, it was super laggy before calculation a delay.

    Just wish I knew how to go localplayer checks/health/distance. brains likewise pocket-size xd

    localplayer is Player.localplayer

    Lawmaking:

    ((int)(caput.transform.position - Actor.localPlayer.m_head.transform.position).magnitude).ToString()

    Concluding edited by ZeCjy; eighth June 2018 at 02:00 PM.

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    Old 9th June 2018, 11:31 AM #44

    hello y'all cunt

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    Quote:

    Originally Posted by Blankey View Post

    Hello,

    That�s not a very efficient way to do it. You can just edit things in AssemblySharp.dll, I recall I someone post that already. Skillful luck

    Best,
    Blankey

    Yes, I know that, merely the person said that he wanted to know how to exercise information technology in CE

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    Old 9th June 2018, 02:38 PM #45

    BulletsFlyy

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    Just use Dnspy its not difficult lmao

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    Old tenth June 2018, 11:36 AM #46

    elevate

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    I patched mono.dll and followed all the Dnspy instructions only when I click get-go on Dnspy information technology says steam not initialized and when I click adhere to procedure information technology doesn't even detect it no thing what I attempt.

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    Old 10th June 2018, 12:01 PM #47

    Cattadog11

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    Quote:

    Originally Posted past kekgeburt View Post

    Speedhack is possible with ce.

    Actually? how? O-o

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    Old 10th June 2018, 12:04 PM #48

    ojman101

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    Quote:

    Originally Posted by drag View Post

    I patched mono.dll and followed all the Dnspy instructions but when I click start on Dnspy information technology says steam not initialized and when I click attach to procedure it doesn't even find it no matter what I try.

    I think you demand to set an environment variable to specify which port the patched mono will listen on.

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    Old 10th June 2018, 01:23 PM #49

    drag

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    Quote:

    Originally Posted past ojman101 View Post

    I recollect you need to set an environment variable to specify which port the patched mono will mind on.

    If the surround variable is missing, it will listen on port 55555.

    Only I tried the surroundings variables anyway and it changed nothing. I also executed everything as administrator and that did non work. It also doesn't matter if I am ingame or in the menu or anything it just doesn't find what to attach to. And I am using the correct 64bit everything and the right version 2017.3.0.

    Then I don't know what this problem is with Dnspy.

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    Old tenth June 2018, 01:xl PM #50

    ojman101

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    Quote:

    Originally Posted by drag View Post

    If the environment variable is missing, it volition listen on port 55555.

    But I tried the surround variables anyhow and it changed nothing. I also executed everything every bit administrator and that did non piece of work. It also doesn't matter if I am ingame or in the menu or anything information technology but doesn't find what to attach to. And I am using the right 64bit everything and the right version 2017.3.0.

    So I don't know what this trouble is with Dnspy.

    You could try turning it into a debug build.

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    Old 10th June 2018, 11:06 PM #51

    Blankey

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    Quote:

    Originally Posted by hi you lot cunt View Post

    Yes, I know that, but the person said that he wanted to know how to practice it in CE

    Hello again,

    Well, you tin can provide a better alternative (mayhap they did non know it existed). There is no harm in that x3

    Best,
    Blankey

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    Old 11th June 2018, 12:57 PM #52

    ZeCjy

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    Quote:

    Originally Posted by ojman101 View Post

    You could try turning it into a debug build.

    I go loads of errors later changing the data files...
    I also can't find the process to attach to.

    @drag did you had success?

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    Old 11th June 2018, 01:10 PM #53

    drag

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    No success, the debug build gave me the aforementioned errors as you have.

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    Old 11th June 2018, 04:51 PM #54

    encode

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    Quote:

    Originally Posted by elevate View Post

    I patched mono.dll and followed all the Dnspy instructions but when I click offset on Dnspy it says steam non initialized and when I click attach to process information technology doesn't even detect it no matter what I endeavour.

    add in the game folder the file "steam_appid.txt" that contains its steam app id (823130)

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    Old 12th June 2018, 02:05 AM #55

    Harlz0n

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    Hullo,

    i couldnt find any tutorial or anything similair for dnspy

    I found the entried(afterwards a long long search, because apperently the search role, does not give me the codes that easily.)
    When i desire to change the code, it doesnt let me until i click c# - then i add together the writen codes and try to assemble it, merely i get like 300 mistake codes - and then its plainly not working.
    I was looking hours intro this and yet didnt institute out what iam doing wrong, but i think iam alrdy starting completly incorrect.

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